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April 26, 2005

Review: First to Fight (7.75/10)

First to Fight is a military game. It began as a training tool developed for the United States Marine Corps. Then, Destineer Studios has jumped in, and with active duty marines and their newly-formed 3D game rendering engine, it became a game. The Close Combat series was quite popular in the past, and the game showed much promise. And for the most part, it is worth it.

You are in charge of a four man fire-team. As their leader, you go around the streets of Beirut shooting the Syrians and radicals and other men with guns (until they die). There are 6 missions which are nicely subdivided into parts. You deal with all sorts of indoor-outdoor situations while your troops perform all sorts of military 360-degree coverage and frag takedown tactics. One of the best parts of the game is that you can summon reinforcements: airstrike, mortar and snipers. They come in handy to destroy bunkers and tanks… and other annoying such like that. I gotta say that playing this game makes me feel like a US marine.

Now for the criticism: first, you can’t jump. I know marines don’t jump around, but making the game ultra-realistic has its downsides. Secondly, even on the highest difficulty, the game is predominantly easy (not very challenging). Finally, there is not enough types of enemies and while the music is good in general, its far from perfect. Oh, and there isn’t much plot (you mostly go around chasing the next checkpoint). I wouldn’t exactly call it revolutionary, but its fun.

Posted by Oleg Ivrii at April 26, 2005 06:10 PM



Comments

Oleg, If you like First to Fight, Check out Full Spectrum Warrior. It also started as a US Training tool for the army, also for squad leaders in MOUT. It's THE best military sim I've ever played, and it also benifits from the amazing control scheme developed for it (a pseduea 3rd person rts/ first person shooter combo). A thinking mans Four-man MOUT sim to be sure.

Posted by: Nicholas Engelking at April 28, 2005 12:17 AM


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